
Game Production Academy
Risk Management and Production Systems for Games Education and Industry
Game Production Academy provides structured, industry-aligned approaches to game production and risk management for universities, studios, and production leaders.
Built around an upcoming academic textbook from CRC Press and a licensable teaching system for higher education delivery.

Who we support
Universities and Educators
A licensable teaching system designed to integrate into undergraduate and postgraduate programmes, including production, project management, professional practice, and capstone delivery.
For Universities and Educators
Studios and Professional Teams
Training, workshops, and advisory support focused on reducing delivery risk, improving predictability, and strengthening production practice.
For Studios and Professionals

A textbook-backed teaching system
Risk Management for Video Game Professionals (CRC Press, 2026) provides the foundation for a structured teaching system that includes:
-
A 12-module teaching framework
-
Lecture slide packs and instructor guides
-
Assessment-ready structures and student artefacts
-
Optional student reference materials
Inspection access and institutional licensing information are available on request.
Academic Adoption and Licensing

Articles, Podcasts, Videos and more
Founded on industry experience
Game Production Academy was founded by Liam Wickham, drawing on more than 25 years of experience in teaching, training, game production, leadership, and studio operations across AAA, AA, and independent development.
This experience informs the Academy’s teaching materials and professional training approach.
Professional Training and Advisory
Game Production Academy also provides applied training and advisory support for studios and production leaders, drawing on the same systems and practices that inform its academic work.
Offerings include:
-
Production and risk audits
-
Workshops and team training
-
Advisory and mentoring support for producers and leaders








