A couple of people who watched my Work Estimates video asked if I could go into more detail on roadmaps and the roadmapping process, so here it is! This uses real examples of high level roadmaps, product roadmaps, Dev/Tech roadmaps and explains what that all means. I spend quite a bit of time working through WHY you might want to use them and some of the better flows and takeouts from those exercises. I truly hope you find this useful. Apologies the audio quality needs a clean up and I only realised after uploading. Please let me know what you would like covered in more detail and I'll find some production friends to come help out with answering your questions.
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00:00:00 Intro - Hard Skills for Producers
00:06:00 What is a Roadmap and why have one?
00:09:53 Developing a Roadmap and Plan
00:44:45 Helicopter View of your game and why it is so powerful
00:54:10 Phases recap and modern skew
01:00:00 Roadmaps development workflow example
01:07:40 Turning a Helicopter View into a Dev/Tech roadmap
01:16:15 What to do with it for feeding Team formation and plans
01:21:00 Summary and Thanks
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