Kanban for Game Producers (Agile Series)
Part 5 I think of the Agile Series. I've lost count.
This one covers the mighty Kanban - a method that goes way beyond just a board with some columns and cards. We cover visualisation, WIP limits, classes of service, prioritisation, continuous improvement and all that malarkey. I personally adore Kanban but there's a lot to cover to understand it even at a basic level. It's a long one as a result, so you might need a lot of coffee. Well worth it though - come flow with me.
Thanks if you have been following this far and bless you!
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00:00:00 Introduction and Gratitude expressed
00:07:30 Kanbanize intro
00:08:45 Kanban - more than a board
00:17:00 Visualise Workflow
00:18:20 Bottlenecks
00:24:30 Limiting Work in Process/Progress
00:32:40 Avoiding unnecessary meetings
00:33:00 Visualise Blockers
00:36:00 Metrics - and not ever estimating work anymore!
00:49:50 WIP Limits in more detail & Queueing Theory
01:08:40 Classes of Service for Risk and Prioritsation
01:27:50 Ceremonies - Replenishment and more - continuous improvement
01:34:00 Examples of me implementing kanban
01:39:50 Breaking work down to as small as makes sense - flowing work
01:42:00 Visualise priorities
01:47:00 Flow, flow, flow your boat
01:50:30 Excited Liam encourages you to read up on Kanban
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